The Symposium is part of programming of Exposure 2025. During Exposure, lots of students will show works that incorporate Immersive Experiences or AI. On this page we have gathered some of these projects, so that you can plan your visit before or after the symposium! Projects below are sorted by last name. This is not an exhaustive list of all XR/AI projects present during Exposure, we encourage you to discover additional ones as well!
Locations:
Bibliotheek Neude – Games
Friday and Saturday, opens after the symposium
Location: Neude 11
Missed Moments
Zoë Horwitz – Interaction Design – link to project
Missed Moments is an interactive installation that explores the relationship between the physical and digital. Players experience a hybrid interaction in which biological symbiosis is translated into a tangible and digital experience. Through touch and movement, the boundaries between the two worlds blur.
Link with: (Dis)embody
XR-Tank 9001
Lars Mulder – Game Development – link to project
XR experience where you sit behind the laptop and see the view from the camera mounted on the vehicle. You can then drive it around and complete missions on the 1×2 meter area that the camera hanging above can track.
Link with: (Dis)Embody
3D Anatomy Learning Tool for Veterinary Students
Nicole Verberne – Game Art – link to project
Veterinary students often learn about the structure of the animal body using two-dimensional images, even though anatomy is three-dimensional in reality. My project brings animal anatomy to life with an interactive 3D learning tool (prototype), enabling veterinary students to learn anatomy more efficiently and apply their knowledge more effectively in clinical situations.
Link with: (Dis)Empower
The Judge
Koen van der Waal – Interaction Design – link to project
The Judge is an interactive art installation that uses AI and computer vision to critique the shallow and often unfounded nature of modern algorithmic systems. Personified as a “mean girl”, the piece transforms technological categorization into a playful and thought-provoking experience. The Judge places the audience at its core, rating their looks and weighing their personalities in real time.
Link with: (Dis)Trust
Monochrome – Cursed Spirits
Third year HKU Games students and part of the Logic Lab research by design approach
A cooperative physical gameplay experience where two deceased adventurers must save their trapped souls by guiding a mysterious orb out of a dense, obstacle-filled jungle. Using their bodies as controllers, players must physically interact with the game to pass the orb between them and move it safely through each level. The challenge: each player sees only half of the obstacles on screen. Success depends entirely on how well they communicate, guide, and support one another.
Link with: (Dis)Embody

HKU Oudenoord – Media, Kunst en Economie
Wednesday – Sunday, opens Wednesday at 18.00
Location: Oudenoord 700
De AI-gids voor traditionele makers
Cathelijne Abels – Kunst en Economie – link to project
An online knowledge platform that provides traditional visual artists with accessible information about artificial intelligence. The platform combines Dutch-language explanations with practical examples and protection tools. Developed in collaboration with the Drents Schilderkunst Genootschap to make AI understandable without jargon.
Link with: (Dis)Empower

Image by Lucas Dekker
Unbuilt London
Lucas Dekker – Image and Media Technology – link to project
A virtual reality installation that lets you wander through the unbuilt past of London. You drift through a point-cloud cityscape and a reconstructed building, gaining a different view of the city. You listen to a conversation between an Architect and a Guide as they take you through an unrealised city plan. The experience is about what it could have been, and what that says about power, ideals, and the values hidden behind the architecture.
Link with: (Dis)Embody
I follow
Sjoerd Helder – Image and Media Technology – link to project
A dance performance in which a dancer controls a digital world through motion capture. Her movements bring projections to life, but gradually the balance between control and influence shifts. It explores how algorithms guide our choices.
Link with: (Dis)Trust
The Reconstructed Self
Natalie Andrade Lara – Image and Media Technology – link to project
An immersive mixed reality installation that blurs the boundary between the physical and digital. Through the eyes of Echo, a digital entity grappling with masculinity, you explore the tension between vulnerability and strength. Visitors reconstruct Echo’s identity in surrealistic VR environments with tangible glitch elements. An exploration of gender, memory, and digital alienation.
Link with: (Dis)Embody, (Dis)Trust
Vervlochten
Sire Mane – Image and Media Technology – link to project
Vervlochten is a two-part work—a sculpture and a VR experience—that connects the story of a woman born in the Netherlands with that of her Senegalese parents, showing how generations come together in one person and offering a unique perspective on values of a multicultural society through stories of the Senegalese Diola tribe. The work invites you to reflect on how these values might resonate with you, influencing your thoughts on our way of living together and encouraging you to consider how you can act differently within our society.
Link with: (Dis)Trust
All I know is, if you can’t beat them, join them
Xavier Res – Kunst en Economie – link to project
A study on the influence of generative AI on production of commercials. The project analyzes how AI creates new opportunities for creators but also brings uncertainties. Focus on how AI can generate images, music, videos, and voice-overs.
Link with: (Dis)Empower
Nijverheid – Theater en Muziek en Technologie
Thursday – Sunday (Theater), Wednesday evening (M&T)
Location: Nijverheidskade 15
Ai Noh
Jelle Kraaijeveld – Muziek en Technologie – link to project
An interactive installation that showcases the beauty of inefficiency as a critique of AI’s focus on efficiency. The work sonifies the intersection between artificial intelligence and human creativity. Visitors can experiment with rotating mechanisms to explore a post-futuristic composition.
Link with: (Dis)Trust, (Dis)Embody
Thanks for Watching
Douwe Teusink – Master Scenography – link to project
Thanks for Watching is an installation about looking, being looked at, anticipation, and the thin line between control and exposure. It draws visitors into a setting that suggests something worth seeing, only to slowly shift the terms of engagement. What feels private becomes public. What seems passive reveals its own script. The work plays with spectatorship, desire, and the systems we trust to behave predictably—until they don’t.
Link with: (Dis)Trust, (Dis)Empower
BRB
Julie van Westerveld – Interactive Performance Design – link to project
Through the lens of de Zoekende Julie, an audience navigates various digital timelines of Julie using a chat function. Julie brings these personas to life from her ‘digital archive.’ She allows her past to speak again and makes it tangible in the present. BRB is an ongoing exploration of how our online and offline worlds merge and how the internet increasingly becomes an extension of our bodies. In the work BRB, AI is used as an artistic tool to bring created personas, built based on her digital archive, to life.
Link with: (Dis)Trust
M&T Festival
Music and Technology is once again organizing the M&T Festival in Nijverheid, featuring multiple stages. Starting 17.30 on Wednesday, students from Music & Technology will present their work in a vibrant graduation festival filled with performances, films, games, and installations.

Stadsklooster – Creative Transformation
Thursday & Friday, opens Thursday 14.00
Location: Kanaalstraat 198
Dit is geen AI project
Simone van den Berg – MA Education in Arts – link to project
Meet Charlie, a hybrid digital and analog chatbot for ISK students and teachers. The project reverses the use of AI through an “analog chatbot” and combines physical work methods with an AI chatbot as a source of creative inspiration. By asking personal questions and assigning small tasks, Charlie generates meaningful assignments. The research shows how a coaching and curious teacher, by using Charlie, enhances creativity, ownership, and reflection.
Link with: (Dis)Trust
Ergens tussen jou en mij
Joon Noija – Design for Change and Innovation – link to project
An installation in the form of a humanoid personification of technology. The work explores the boundary between the tangible and the functional and invites reflection on the role of technology in our lives. Through a physical encounter, space is created for questions such as: how human is technology really? And what does that say about ourselves?
Link with: (Dis)Embody, (Dis)Trust